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Law Abiding Hive Scum

NecroRAW

For Hired Guns recruitment rules, whether for Law Abiding or Outlaw gangs, see the Bounty Hunters, House Agents and Hive scum section of the Necromunda Core Rulebook.

Aster Felsturn

MWSBSSTWIALdClWilInt
5"4+4+3435+38+6+8+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Stub gun6"12"+2-3-14+Plentiful, Sidearm
Axe-E--S+1-1-Disarm, Melee

Skills: Bull Charge, Hurl Wargear: Light carapace armour, respirator Special Rules: Partners in the Abyss, Ferryman Team, Endless Innovation

Special Rules

Partners in the Abyss: Aster Felsturn may be hired alongside Hagthor Jarlun for 80 credits rather than the usual 160 credits.

Ferryman Team: Hagthor Jarlun and Aster Felsturn can be taken as part of a Ferryman team from a Hunter Enclave. When taken this way they cost no credits and Hagthor Jarlun replaces the Ferryman Skipper and Aster Felsturn replaces the Ferryman Rig-hand.

Endless Innovation: If taken as part of a Ferryman team, then during the post-battle sequence Aster Felsturn may add a Vehicle Upgrade or item of vehicle Wargear to a Custom Rig with a credits value of up to 30 credits for free.

RAW ✔️ The Book of Desolation, p109

D060-K13

Orlock only

MWSBSSTWIALdClWilInt
5"3+4+3414+18+6+7+8+
WeaponRg SRg LAc SAc LSAPDAmTraits
Shock Bite-E--S-11-Melee, Rending, Shock
Digi-autopistol6"9"+1-2-14+Plentiful, Rapid Fire (1)
Digi-hand flamer-T--2-116+Blaze, Scarce, Template
Digi-frag grenade-9"--2-16+Blast (3"), Grenade, Knockback

Skills: Big Brother Wargear: None

Special Rules

Tenacious: Hardcase Cyber-mastiffs are renowned for their tenacity. If the mastiff is taken Out of Action do not remove it from the battlefield if it has not yet activated this round. Once the mastiff has completed its activation, remove it from the battlefield.

Hardcase: Hardcase Cyber-mastiffs are completely cybernetic, and thus very hard to kill. A Hardcase Cybermastiff counts as being equipped with light carapace armour and a respirator.

Digi-weapon Arsenal: When D060-K13 activates he may choose to arm one of his digi-weapons: his digi-autopistol, digi-hand flamer, or digi-frag grenade. This weapon remains armed until the start of his next activation. D060-K13 can only make attacks with a digiweapon if it is armed.

Wandering Hound: D060-K13 is a Hive Scum that can only be hired by House Orlock gangs. He is subject to the "You Get What You Pay For" special rule. Unlike other Cyber-mastiffs, he is not an Exotic Beast and therefore does not need to be attached to a Leader or Champion. D060-K13 is very much his own master!

RAW ✔️ House of Iron, p49

Grub Targeson (AKA Lumpy Nox)

MWSBSSTWIALdClWilInt
4"4+3+3314+18+8+8+6+
WeaponRg SRg LAc SAc LSAPDAmTraits
Fighting knife-E--S-11-Backstab, Melee
Shotgun
- scatter4"8"+2-2-14+Scattershot
- executioner4"16"-1+14-26+Knockback, Limited
Frag grenades-Sx3--3-14+Blast (3"), Grenade, Knockback

Skills: Backstab, Evade, Infiltrate Wargear: Flak armour

RAW ✔️ Gangs of the Underhive, p73

Hagthor Jarlun

MWSBSSTWIALdClWilInt
4"4+3+4433+27+6+7+5+
WeaponRg SRg LAc SAc LSAPDAmTraits
Abyss pattern shotgun
- with solid ammo8"16"+1-4-24+Knockback, Pulverise
- with scatter ammo4"8"+2-2-14+Scattershot
Power wrench*E2"--1S+2-11-Melee, Power, Unwieldy, Versatile

Skills: Fixer, True Grit Wargear: Light carapace armour, respirator Special Rules: Partners in the Abyss, Ferryman Team, Endless Innovation

Special Rules

Partners in the Abyss: Aster Felsturn may be hired alongside Hagthor Jarlun for 80 credits rather than the usual 160 credits.

Ferryman Team: Hagthor Jarlun and Aster Felsturn can be taken as part of a Ferryman team from a Hunter Enclave. When taken this way they cost no credits and Hagthor Jarlun replaces the Ferryman Skipper and Aster Felsturn replaces the Ferryman Rig-hand.

Endless Innovation: If taken as part of a Ferryman team, then during the post-battle sequence Aster Felsturn may add a Vehicle Upgrade or item of vehicle Wargear to a Custom Rig with a credits value of up to 30 credits for free.

RAW ✔️ The Book of Desolation, p108

Lugrun

MWSBSSTWIALdClWilInt
5"4+5+5534+27+6+8+9+
WeaponRg SRg LAc SAc LSAPDAmTraits
Hook, line and sinkerE2"+1-S+1-11-Entangle, Melee, Paired, Versatile

Skills: Crushing Blow, Unstoppable Wargear: Light carapace armour, respirator Special Rules: Partners in the Abyss, Ferryman Team, Chasing the High

Special Rules

Partners in the Abyss: Lugrun may be hired alongside Madryc Helbane for 130 credits rather than the usual 230 credits.

Ferryman Team: Madryc Helbane and Lugrun can be taken as part of a Ferryman team from a Survivor Enclave. When taken in this way, they cost no credits and Madryc Helbane replaces the Ferryman Skipper and Lugrun replaces the Ferryman Rig-hand.

Chasing the High: If taken as part of a Ferryman team, Madryc Helbane and Lugrun do not leave with the rest of the Ferryman team during the second Downtime of the Underhells Campaign. Instead, after each battle during the Survival phase their controller rolls a D6; on a result of 1-3, they leave the gang, on a result of 4-6, they stay for another battle.

RAW ✔️ The Book of Desolation, p110

Mad Dog Mono

MWSBSSTWIALdClWilInt
5"3+4+3313+18+7+8+8+
WeaponRg SRg LAc SAc LSAPDAmTraits
Stub gun6"12"+2-3-14+Plentiful, Sidearm
Grab hookE2"--S-1-Disarm, Melee, Versatile

Skills: Dodge, Escape Artist Wargear: Boiler plate armour (which works just like Goliath furnace plate armour but is made from scraps salvaged from derelict Ash Wastes transports), respirator

RAW ✔️ Gangs of the Underhive, p77

Madryc Helbane

MWSBSSTWIALdClWilInt
5"4+2+3323+27+6+7+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Archeotech pistol6"12"--15-226+Rapid Fire (1), Sidearm

Skills: Dodge, Evade, Step Aside, Trick Shot Wargear: Mesh armour, respirator Special Rules: Partners in the Abyss, Ferryman Team, Chasing the High

Special Rules

Partners in the Abyss: Lugrun may be hired alongside Madryc Helbane for 130 credits rather than the usual 230 credits.

Ferryman Team: Madryc Helbane and Lugrun can be taken as part of a Ferryman team from a Survivor Enclave. When taken in this way, they cost no credits and Madryc Helbane replaces the Ferryman Skipper and Lugrun replaces the Ferryman Rig-hand.

Chasing the High: If taken as part of a Ferryman team, Madryc Helbane and Lugrun do not leave with the rest of the Ferryman team during the second Downtime of the Underhells Campaign. Instead, after each battle during the Survival phase their controller rolls a D6; on a result of 1-3, they leave the gang, on a result of 4-6, they stay for another battle.

RAW ✔️ The Book of Desolation, p110

Scabs

MWSBSSTWIALdClWilInt
5"5+3+3323+27+7+6+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Plasma gun
- low12"24"+2-5-125+Rapid Fire (1), Scarce
- maximal12"24"+1-7-235+Scarce, Unstable
Stub gun6"12"+2-3-14+Plentiful, Sidearm

Skills: Clamber, Escape Artist, Infiltrate Wargear: Filter plugs, flak armour Special Rules: "Come Along Scabs!", Gifted Forager

Special Rules

"Come Along Scabs!": As Kal's loyal sidekick, Scabs may be hired alongside him for 100 credits rather than the usual 200 credits.

Additionally, due to the notoriety Scabs has earned through his association with Kal, he follows the Dead, Not Alive, Claiming Bounties and "We'll Get Our Bit…" special rules as if he were a Bounty Hunter rather than Hive Scum. If a gang has hired both Dramatis Personae together, roll a single D6 for both together if "We'll Get Our Bit…" requires a D6 to be rolled.

Gifted Forager: Well dressed (comparatively speaking) and better equipped than his low station in life would seem to suggest, Scabs clearly has a great ability to find rare goods at a fair price in the bazaars and markets of the underhive. In the post-battle sequence of any battle Scabs took part in, the gang he fought for adds +1 to the dice rolled to Seek Rare Equipment when visiting the Trading Post.

RAW ✔️ The Book of Peril, p20

Tess 'Arc-up' Goliath Forge-Born

Goliath only

MWSBSSTWIALdClWilInt
6"4+4+3412+18+5+7+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Storm-welder8"16"+1-5-13+Rapid Fire (3), Reckless, Shock, Unstable

Skills: Clamber, Sprint Wargear: Furnace plates Special Rules: Wired, Goliath Forge-born

Special Rules

Wired: Tess has an enhanced nervous system, making her reflexes lightning fast. Tess can re-roll Initiative tests.

Goliath Forge-born: Tess 'Arc-up' is a Hive Scum that can only be hired by House Goliath gangs. She is subject to the "You Get What You Pay For" special rule.

RAW ✔️ House of Chains, p128