Law Abiding Hive Scum
For Hired Guns recruitment rules, whether for Law Abiding or Outlaw gangs, see the Bounty Hunters, House Agents and Hive scum section of the Necromunda Core Rulebook.
Aster Felsturn
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 4 | 3 | 5+ | 3 | 8+ | 6+ | 8+ | 7+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Plentiful, Sidearm |
| Axe | - | E | - | - | S+1 | - | 1 | - | Disarm, Melee |
Skills: Bull Charge, Hurl
Wargear: Light carapace armour, respirator
Special Rules: Partners in the Abyss, Ferryman Team, Endless Innovation Partners in the Abyss: Aster Felsturn may be hired alongside Hagthor Jarlun for 80 credits rather than the usual 160 credits. Ferryman Team: Hagthor Jarlun and Aster Felsturn can be taken as part of a Ferryman team from a Hunter Enclave. When taken this way they cost no credits and Hagthor Jarlun replaces the Ferryman Skipper and Aster Felsturn replaces the Ferryman Rig-hand. Endless Innovation: If taken as part of a Ferryman team, then during the post-battle sequence Aster Felsturn may add a Vehicle Upgrade or item of vehicle Wargear to a Custom Rig with a credits value of up to 30 credits for free.Special Rules
RAW ✔️ The Book of Desolation, p109
D060-K13
Orlock only
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 6+ | 7+ | 8+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Shock Bite | - | E | - | - | S | -1 | 1 | - | Melee, Rending, Shock |
| Digi-autopistol | 6" | 9" | +1 | - | 2 | - | 1 | 4+ | Plentiful, Rapid Fire (1) |
| Digi-hand flamer | - | T | - | - | 2 | -1 | 1 | 6+ | Blaze, Scarce, Template |
| Digi-frag grenade | - | 9" | - | - | 2 | - | 1 | 6+ | Blast (3"), Grenade, Knockback |
Skills: Big Brother
Wargear: None Tenacious: Hardcase Cyber-mastiffs are renowned for their tenacity. If the mastiff is taken Out of Action do not remove it from the battlefield if it has not yet activated this round. Once the mastiff has completed its activation, remove it from the battlefield. Hardcase: Hardcase Cyber-mastiffs are completely cybernetic, and thus very hard to kill. A Hardcase Cybermastiff counts as being equipped with light carapace armour and a respirator. Digi-weapon Arsenal: When D060-K13 activates he may choose to arm one of his digi-weapons: his digi-autopistol, digi-hand flamer, or digi-frag grenade. This weapon remains armed until the start of his next activation. D060-K13 can only make attacks with a digiweapon if it is armed. Wandering Hound: D060-K13 is a Hive Scum that can only be hired by House Orlock gangs. He is subject to the "You Get What You Pay For" special rule. Unlike other Cyber-mastiffs, he is not an Exotic Beast and therefore does not need to be attached to a Leader or Champion. D060-K13 is very much his own master!Special Rules
RAW ✔️ House of Iron, p49
Grub Targeson (AKA Lumpy Nox)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 6+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Fighting knife | - | E | - | - | S | -1 | 1 | - | Backstab, Melee |
| Shotgun | |||||||||
| - scatter | 4" | 8" | +2 | - | 2 | - | 1 | 4+ | Scattershot |
| - executioner | 4" | 16" | -1 | +1 | 4 | - | 2 | 6+ | Knockback, Limited |
| Frag grenades | - | Sx3 | - | - | 3 | - | 1 | 4+ | Blast (3"), Grenade, Knockback |
Skills: Backstab, Evade, Infiltrate Wargear: Flak armour
RAW ✔️ Gangs of the Underhive, p73
Hagthor Jarlun
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 4 | 4 | 3 | 3+ | 2 | 7+ | 6+ | 7+ | 5+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Abyss pattern shotgun | |||||||||
| - with solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ | Knockback, Pulverise |
| - with scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ | Scattershot |
| Power wrench* | E | 2" | - | -1 | S+2 | -1 | 1 | - | Melee, Power, Unwieldy, Versatile |
Skills: Fixer, True Grit
Wargear: Light carapace armour, respirator
Special Rules: Partners in the Abyss, Ferryman Team, Endless Innovation Partners in the Abyss: Aster Felsturn may be hired alongside Hagthor Jarlun for 80 credits rather than the usual 160 credits. Ferryman Team: Hagthor Jarlun and Aster Felsturn can be taken as part of a Ferryman team from a Hunter Enclave. When taken this way they cost no credits and Hagthor Jarlun replaces the Ferryman Skipper and Aster Felsturn replaces the Ferryman Rig-hand. Endless Innovation: If taken as part of a Ferryman team, then during the post-battle sequence Aster Felsturn may add a Vehicle Upgrade or item of vehicle Wargear to a Custom Rig with a credits value of up to 30 credits for free.Special Rules
RAW ✔️ The Book of Desolation, p108
Lugrun
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 5 | 5 | 3 | 4+ | 2 | 7+ | 6+ | 8+ | 9+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Hook, line and sinker | E | 2" | +1 | - | S+1 | -1 | 1 | - | Entangle, Melee, Paired, Versatile |
Skills: Crushing Blow, Unstoppable
Wargear: Light carapace armour, respirator
Special Rules: Partners in the Abyss, Ferryman Team, Chasing the High Partners in the Abyss: Lugrun may be hired alongside Madryc Helbane for 130 credits rather than the usual 230 credits. Ferryman Team: Madryc Helbane and Lugrun can be taken as part of a Ferryman team from a Survivor Enclave. When taken in this way, they cost no credits and Madryc Helbane replaces the Ferryman Skipper and Lugrun replaces the Ferryman Rig-hand. Chasing the High: If taken as part of a Ferryman team, Madryc Helbane and Lugrun do not leave with the rest of the Ferryman team during the second Downtime of the Underhells Campaign. Instead, after each battle during the Survival phase their controller rolls a D6; on a result of 1-3, they leave the gang, on a result of 4-6, they stay for another battle.Special Rules
RAW ✔️ The Book of Desolation, p110
Mad Dog Mono
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 7+ | 8+ | 8+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Plentiful, Sidearm |
| Grab hook | E | 2" | - | - | S | - | 1 | - | Disarm, Melee, Versatile |
Skills: Dodge, Escape Artist Wargear: Boiler plate armour (which works just like Goliath furnace plate armour but is made from scraps salvaged from derelict Ash Wastes transports), respirator
RAW ✔️ Gangs of the Underhive, p77
Madryc Helbane
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 2+ | 3 | 3 | 2 | 3+ | 2 | 7+ | 6+ | 7+ | 7+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Archeotech pistol | 6" | 12" | - | -1 | 5 | -2 | 2 | 6+ | Rapid Fire (1), Sidearm |
Skills: Dodge, Evade, Step Aside, Trick Shot
Wargear: Mesh armour, respirator
Special Rules: Partners in the Abyss, Ferryman Team, Chasing the High Partners in the Abyss: Lugrun may be hired alongside Madryc Helbane for 130 credits rather than the usual 230 credits. Ferryman Team: Madryc Helbane and Lugrun can be taken as part of a Ferryman team from a Survivor Enclave. When taken in this way, they cost no credits and Madryc Helbane replaces the Ferryman Skipper and Lugrun replaces the Ferryman Rig-hand. Chasing the High: If taken as part of a Ferryman team, Madryc Helbane and Lugrun do not leave with the rest of the Ferryman team during the second Downtime of the Underhells Campaign. Instead, after each battle during the Survival phase their controller rolls a D6; on a result of 1-3, they leave the gang, on a result of 4-6, they stay for another battle.Special Rules
RAW ✔️ The Book of Desolation, p110
Scabs
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 7+ | 7+ | 6+ | 7+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Plasma gun | |||||||||
| - low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ | Rapid Fire (1), Scarce |
| - maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ | Scarce, Unstable |
| Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Plentiful, Sidearm |
Skills: Clamber, Escape Artist, Infiltrate
Wargear: Filter plugs, flak armour
Special Rules: "Come Along Scabs!", Gifted Forager "Come Along Scabs!": As Kal's loyal sidekick, Scabs may be hired alongside him for 100 credits rather than the usual 200 credits. Additionally, due to the notoriety Scabs has earned through his association with Kal, he follows the Dead, Not Alive, Claiming Bounties and "We'll Get Our Bit…" special rules as if he were a Bounty Hunter rather than Hive Scum. If a gang has hired both Dramatis Personae together, roll a single D6 for both together if "We'll Get Our Bit…" requires a D6 to be rolled. Gifted Forager: Well dressed (comparatively speaking) and better equipped than his low station in life would seem to suggest, Scabs clearly has a great ability to find rare goods at a fair price in the bazaars and markets of the underhive. In the post-battle sequence of any battle Scabs took part in, the gang he fought for adds +1 to the dice rolled to Seek Rare Equipment when visiting the Trading Post.Special Rules
RAW ✔️ The Book of Peril, p20
Tess 'Arc-up' Goliath Forge-Born
Goliath only
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 4 | 1 | 2+ | 1 | 8+ | 5+ | 7+ | 7+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Storm-welder | 8" | 16" | +1 | - | 5 | - | 1 | 3+ | Rapid Fire (3), Reckless, Shock, Unstable |
Skills: Clamber, Sprint
Wargear: Furnace plates
Special Rules: Wired, Goliath Forge-born Wired: Tess has an enhanced nervous system, making her reflexes lightning fast. Tess can re-roll Initiative tests. Goliath Forge-born: Tess 'Arc-up' is a Hive Scum that can only be hired by House Goliath gangs. She is subject to the "You Get What You Pay For" special rule.Special Rules
RAW ✔️ House of Chains, p128