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Hive Scum

NecroRAW

For Hired Guns recruitment rules, whether for Law Abiding or Outlaw gangs, see the Bounty Hunters, House Agents and Hive scum section of the Necromunda Core Rulebook.

Ordinary Hive Scum

Hive Scum

A gang may recruit up to five Hive Scum at a time.

MWSBSSTWIALdClWilInt
5"4+4+3314+18+8+8+8+

Special Rules: Outlaw, "You Get What You Pay For"

Special Rules

Outlaw: A Hive Scum hired by an Outlaw gang is automatically an Outlaw themselves. In addition to the equipment options listed below, Outlaw Hive Scum may purchase Common items and any item with a Rare or Illegal value of 7 or below from the Black Market.

"You Get What You Pay For": Unlike other fighters, Hive Scum are not counted during the Choose Crew step of the pre-battle sequence. Instead, at the end of this step, any Hive Scum available to the gang may be added to the crew, regardless of the Crew Selection method in use. This may take the number of fighters in a starting crew above the number specified by the scenario.

Equipment

Hive Scum may purchase up to 60 credits worth of weapons and Wargear from the Hive Scum equipment list. They may be armed with up to three weapons, only one of which may have the Unwieldy trait, and this counts as two weapons choices. Note that the value of these weapons and Wargear should be included when determining Gang Rating.

Hive Scum Equipment Lists

Weapons
ItemCredits
BASIC WEAPONS
Autogun15
Reclaimed autogun10
Lasgun15
Sawn-off shotgun15
Shotgun with solid & scatter ammo30
Throwing knives10
PISTOLS
Autopistol10
Reclaimed autopistol5
Laspistol10
Stub gun5
- dumdum rounds+5
CLOSE COMBAT WEAPONS
Axe10
Chainsword25
Fighting knife10
Flail20
Maul (club)10
Two-handed axe*25
Two-handed hammer*35
Wargear
ItemCredits
GRENADES
Blasting charges35
Frag grenades30
Krak grenades45
Smoke grenades15
ARMOUR
Flak armour10
Hazard suit10
Mesh armour15
PERSONAL EQUIPMENT
Armoured undersuit25
Drop rig10
Filter plugs10
Photo-goggles35
WEAPON ACCESSORIES
Telescopic sight† (Pistols, Basic and Special Weapons only)25

RAW ✔️ Published in all House of ... books

Unaligned Hive Scum

Rattus Tatterskin

Law Abiding Cawdor or Outlaw Cawdor only

MWSBSSTWIALdClWilInt
5"4+4+3314+18+5+6+9+
WeaponRg SRg LAc SAc LSAPDAmTraits
Heavy stubber20"40"--14-114+Rapid Fire (2), Unwieldy

Skills: Fearsome Wargear: Flak armour Special Rules: My Little Friends, Bad Smell, Articles of Faith, Questionable Morals

Special Rules

My Little Friends: Rattus Tatterskin is infested with rats, which nip at his enemies, but also whisper the will of the Rat-Emperor into his ears. Enemy fighters who end their activation in base contact with Tatterskin immediately suffer D6 Strength 1, AP -, Damage 1 hits.

In addition, at the start of each activation, Tatterskin must make a Willpower check. If this check is passed, Tatterskin may act as normal for the remainder of this round. If, however, the check is failed, Tatterskin becomes subject to the Insane condition until the start of his next activation.

Bad Smell: Rattus Tatterskin is a Hive Scum that can only be hired by House Cawdor gangs. He is subject to the "You Get What You Pay For" special rule.

Articles of Faith: Rattus Tatterskin generates Faith dice as normal for a House Cawdor fighter. Additionally, he may perform Articles of Faith. He follows the Path of the Doomed.

Questionable Morals: The law is a vague concept to Rattus Tatterskin. As such, he can be hired by both Law Abiding and Outlaw gangs.

RAW ✔️ House of Faith, p77