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House Ko'iron

RAW ✔️ House of Faith, p84

Benefits

Noble Intrigues: Any gang may form an Alliance with House Ko'iron. In addition, House Ko'iron does not care if a gang is Law Abiding or Outlaw – what matters is that the Alliance benefits House Ko'iron!

Strong Alliance (House Cawdor): The first time a gang belonging to House Cawdor is required to Test the Alliance with this ally, do not roll. Instead count the result as Disquiet.

Religious Relics: While the gang is allied with House Ko'iron they have access to the religious relics of the local Ecclesiarchs. Choose one weapon or type of armour carried or worn by the gang's Leader. This item is 'Blessed', and once per battle the fighter may re-roll a single failed Hit roll or Save.

Ministorum Delegation: In the pre-battle sequence the gang may add a House Ko'iron Ministorum Delegation to their gang). If the gang is facing a gang with a higher Gang Rating than their own they must include a House Ko'iron Ministorum Delegation, unless they choose to Test the Alliance instead.

Drawbacks

Penance for the Unworthy: If the gang loses a battle, the gang's Leader must begin their next battle with a Flesh Wound. Alternatively, the gang's Leader may choose not to suffer this Flesh Wound, but if they do so the gang must Test the Alliance.

Tithed to the Frateris Militia: During the pre-battle sequence, before the Select Crew step, randomly select one of the gang's Gangers or Juves. The chosen fighter has been Tithed to the Frateris Militia by House Ko'iron and must immediately roll on the Lasting Injury table, counting a result of Critical Injury as Memorable Death. If the fighter survives, they gain D6 XP. If they went into Recovery, they must miss the battle as normal. If the fighter was killed, House Ko'iron will compensate the gang with credits equal to the deceased fighter's cost.

Alternatively, the gang can choose not to have one of its fighters seconded, but must Test the Alliance.

House Ko'iron Ministorum Delegation

RAW ✔️ House of Faith, p90

Composition

A House Ko'iron Ministorum Delegation consists of one Prima Materis and two Frateris Bodyguards.

House Ko'iron Ministorum Delegation Special Rules

The Emperor Protects: The members of a House Ko'iron Ministorum Delegation are devout souls who fervently believe their every action is witnessed by Him on Terra, and as such they will not shirk from a fight. If a House Ko'iron Ministorum Delegation fighter rolls a natural double 1 on their Cool check when making either a Rally test or a Nerve test, they may immediately re-roll that Cool check.

A Band Apart: Members of House Ko'iron take care of their own, especially valued representatives and their favoured attendants. A House Ko'iron Ministorum Delegation will remain separate and aloof from the gang they are working beside, disappearing during the post-battle sequence to tend to their wounds. If a House Ko'iron Ministorum Delegation fighter goes Out of Action during a battle, there is no need to roll for Lasting Injury; they are considered to have rolled 12-26 Out Cold.

"Here to Help": Unlike other fighters, a House Ko'iron Ministorum Delegation is not counted during the Choose Crew step of the pre-battle sequence. Instead, at the end of this step, these fighters may (and, in some cases, must) be added to the crew, regardless of the Crew Selection method in use. This may take the number of fighters in a starting crew above the number specified by the scenario.

Prima Materis

MWSBSSTWIALdClWilInt
5"4+3+3324+25+6+6+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Master-crafted
Bolt pistol
6"12"+1-4-126+Sidearm, Master-crafted
Shock staveE2"--S+1-1-Melee, Shock, Versatile

Skills: Devotional Frenzy, Overseer Wargear: Light carapace armour and a refractor field Special Rules: House Ko'iron Ministorum Delegation Hierarchy (Leader), Group Activation (2), Inspirational Leader

Special Rules

House Ko'iron Ministorum Delegation Hierarchy (Leader): During a battle, should this fighter pass a Bottle test, friendly House Ko'iron Ministorum Delegation fighters without this special rule that have not already taken a Bottle test this round and that are within 12" of this fighter will automatically pass their Bottle test for that round.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly House Ko'iron Ministorum Delegation fighters equal to the number shown in brackets that are within 3" of this fighter as part of a 'Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them is activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not use this special rule themselves.

Inspirational Leader: If this fighter is Standing, friendly fighters that are both within 6" of this fighter and able to draw a line of sight to this fighter can use this fighter's Cool and Willpower characteristics instead of their own for any Cool or Willpower checks they are required to make.

Equipment

The Prima Materis is armed with a master-crafted bolt pistol and a shock stave, and is equipped with light carapace armour and a refractor field.

Skills

The Prima Materis has the Devotional Frenzy and the Overseer skills. They may, however, only use the Overseer skill to Order another member of the House Ko'iron Ministorum Delegation.

RAW ✔️ House of Faith, p90

Frateris Bodyguard

MWSBSSTWIALdClWilInt
5"4+4+3314+16+7+6+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Eviscerator
- MeleeE1"--S+1-11-Melee, Sever, Shred, Unwieldy
- Ranged-T--3-115+Blaze, Scarce
Laspistol8"12"+1-3-12+Plentiful, Sidearm
or
Chainsword-E+1-S-11-Melee, Parry, Rending
Lasgun18"24"+1-3-12+Plentiful

Skills: Devotional Frenzy Wargear: Mesh armour Special Rules: Bodyguard

Special Rules

Bodyguard: If the Prima Materis is hit by a ranged attack, the controlling player may choose to transfer the hit and all of its effects onto a Frateris Bodyguard within 2" of the Prima Materis.

Equipment

A Frateris Bodyguard is armed with either an eviscerator and a laspistol, or a chainsword and a lasgun. Each may be armed differently. Each is equipped with mesh armour.

RAW ✔️ House of Faith, p90