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Narco Lords

RAW ✔️ House of Chains, p90

Benefits

Criminal Allies: Any gang may form an Alliance with the Narco Lords provided it is an Outlaw gang. The nature of their operations makes the Narco Lords deeply distrustful of Law Abiding gangs.

Strong Alliance (House Goliath): The first time a gang belonging to House Goliath is required to Test the Alliance with this ally, do not roll. Instead count the result as Disquiet.

Abundant Supply: While the gang is allied with the Narco Lords, the Rarity and Legality of all Chems listed in the Black Market is reduced by 2. In addition, the gang does not need to check to see if their supplier has run out as long as the Alliance lasts.

Narco Scum: In the pre-battle sequence, the gang may add D3+2 Hive Scum Hired Guns (see page 78) to their crew for the battle ahead. These Hired Guns may be taken in addition to any Hive Scum purchased and do not cost a gang any credits to hire, but if chosen they must be included in the gang's crew, even if crew selection for the scenario being used is random. This may take the number of fighters in a starting crew above the number specified by the scenario.

Drawbacks

Courier Work: During the pre-battle sequence, if the gang has the option of choosing the scenario to be played, roll a D6:

  • On 1, 2 or 3, the gang must choose Downtown Dust-up, Ghast Harvest or The Hit scenario and take on the role of the attacker.
  • On a 4+, the gang can choose any scenario as normal. Instead of rolling this D6, the gang can choose to play any scenario, but if they do they must Test the Alliance.

Payment Due: During the post-battle sequence, if the gang gained any credits as a scenario reward, the gang must give up D3x10 credits to the Narco Lords. Alternatively, the gang can choose to keep all of the scenario rewards gained, but if they do, they must Test the Alliance.