Fallen House
RAW ✔️ House of Iron, p79
Benefits
Criminal Allies: Any gang may form an Alliance with a Fallen House provided it is an Outlaw gang. The nature of their operations makes Fallen Houses deeply distrustful of Law Abiding gangs.
Strong Alliance (House Orlock): The first time a gang belonging to House Orlock is required to Test the Alliance with this ally, do not roll. Instead count the result as Disquiet.
Rebellion: While the gang is allied with a Fallen House, if they win a battle against a Law Abiding gang they gain an additional D6x10 credits. If their opponent was an Enforcer gang or a gang allied with the Merchants Guild or the Imperial House, they gain an additional 2D6x10 credits and 1 extra point of Reputation instead.
Rebel Lords: In the pre-battle sequence the gang may add a Rebel Lord Hired Gun to their gang for the battle. This Hired Gun does not cost a gang any credits to hire, but if chosen they must be included in the gang's crew, even if crew selection is normally random.
If the gang is playing against an Enforcer gang or a gang allied with the Merchant Guild or the Imperial House then a Rebel Lord Hired Gun must be included unless the gang rolls to Test the Alliance.
Drawbacks
For the Cause: In a campaign, when choosing an opponent to challenge, if there are any Enforcer gangs, or gangs allied with the Merchant Guild or the Imperial House, this gang must choose to challenge them if they can. Alternatively, the gang can choose to challenge any opponent, but if they do they must Test the Alliance.
Ancient Oaths: During the post-battle sequence the gang must give up D3x10 credits to the Fallen House. If the gang will not, or cannot, give this tithe to the Fallen House, they must instead Test the Alliance.
Rebel Lord
Rebel Lord
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 2 | 7+ | 6+ | 6+ | 6+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Digi Laser x2 | E | 3" | - | - | 1 | - | 1 | 6+ | Digi, Melee, Versatile |
| and one close combat weapon | |||||||||
| Power sword | - | E | - | - | S+1 | -2 | 1 | - | Melee, Parry, Power |
| Stiletto sword | - | E | - | - | - | -1 | - | - | Melee, Parry, Toxin |
| Thunder hammer | - | E | - | - | S+1 | -1 | 3 | - | Melee, Power, Shock |
| and either of the below | |||||||||
| Bolt pistol | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ | Sidearm |
| Master-crafted Needle pistol | 4" | 9" | +2 | - | - | -1 | - | 6+ | Master-crafted, Scarce, Sidearm, Silent, Toxin |
Skills: Choose 2 skills from the Agility, Combat, Cunning or Shooting skill sets
Wargear: mesh armour and either a displacer field or a refractor field All Rebel Lords are armed with two digi lasers. Additionally, a Rebel Lord may be armed with either a power sword, a stiletto sword or a thunder hammer, and either a bolt pistol or a master-crafted needle pistol. A Rebel Lord is equipped with mesh armour and either a displacer field or a refractor field. A Rebel Lord may have two skills of your choice, chosen from the Agility, Combat, Cunning or Shooting skill sets.Equipment
Skills
RAW ✔️ House of Iron, p84
Lady Credo, Rebel Lord
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 2+ | 2 | 5+ | 5+ | 6+ | 6+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Master-crafted power sabre | - | E | - | +1 | S+1 | -2 | 1 | - | Master-crafted, Melee, Parry, Power |
| Master-crafted laspistol | 8" | 12" | +1 | - | 3 | - | 1 | 2+ | Master-crafted, Plentiful, Sidearm |
Skills: Dodge, Iron Will, Parry
Wargear: Armourweave cloak (counts as light carapace armour), refractor field
Special Rules: Rebel Lord, Heir to the Outlands, Sinestus and Dexterus, Outcasts Leader Rebel Lord: Lady Credo counts as a Rebel Lord and may be hired by gangs in an Alliance with a Fallen House instead of a standard Rebel Lord. Heir to the Outlands: Lady Credo is a charismatic leader who inspires the downtrodden and disenfranchised of Necromunda. Friendly Underhive Outcasts and Outlaw fighters within 8" of Lady Credo can use her Leadership and Cool characteristics instead of their own. Sinestus and Dexterus: Lady Credo is accompanied by a pair of custom servo-skulls. These grant her a 360° vision arc and count as photo-goggles. Outcasts Leader: This fighter may be selected as an Outcasts Leader when making an Outcasts gang (see Elevating an Underhive Outcasts Leader), replacing the normal option for an Outcasts Leader.Special Rules
RAW ✔️ Book of the Outcast, p107