Underhells Campaign
RAW ✔️ The Book of Desolation, p61
Do not confuse this campaign with its 2-player version also titled "Underhells Campaign" published in Necromunda: Hive Secundus Rulebook.
"It's a long way from the Dust Wall to the Underhells, and every step of the way something's going to try to kill you…" - Yola Xad, Port Grave Ferryman, Windsplinter Alliance
Hive Secundus is one of the most dangerous places on Necromunda. Even so, the lure of lost archeotech, ancient data crystals and wealth beyond imagination draws treasure hunters from across the wastes. On the great cartographs hung within the strategiums of the spires, the ruins of Hive Secundus are collared by the thick black lines of the Dust Wall, an impenetrable edifice keeping the hellish denizens of the ruined city contained. In reality, numerous ways through the wall exist, be they sneaking down forgotten tunnels, bribing corrupt garrison lords or finding a section of the wall that has fallen into disrepair. It is through these secret ways that archeotech hunters make their way into the forbidden zones beyond, and perhaps even all the way to the Secundus Abyss and the broken city that rests in its depths…
📄️ Using the Campaign
RAW ✔️ The Book of Desolation, p62
📄️ Setting Up the Campaign
RAW ✔️ The Book of Desolation, p63
📄️ Running the Campaign
RAW ✔️ The Book of Desolation, p67
📄️ Madness, Desolation And Darkness
RAW ✔️ The Book of Desolation, p71
📄️ Territories
RAW ✔️ The Book of Desolation, p72
📄️ Underhells Campaign Scenarios
RAW ✔️ The Book of Desolation, p81
📄️ Abyssal Ferryman Teams
RAW ✔️ The Book of Desolation, p102