Using the Campaign
RAW ✔️ The Aranthian Succession – Vaults of Temenos, p61
The Road to Temenos Campaign is a complete narrative campaign that can be used alongside the Necromunda rules. It incorporates many of the existing Necromunda campaign rules, adding additional special rules to recreate the escalating civil war on Necromunda and the effects of the Great Pilgrimage. The campaign is divided into two phases, separated by a period of Downtime: the Pilgrimage phase and the Revelation phase.
In the Pilgrimage phase, gangs fight to seize and secure Relics of the Saints of Necromunda. They follow rumours wherever they lead them in order to secure as many as possible to sway the great masses of Necromunda to back their side in the widening rebellion.
Then, in the Revelation phase, gangs fight to grab as many of these Relics as they can and grow their powerbase ready for the final confrontation between the Imperial House and Lady Credo.
This campaign allows players to use their gangs from the first part of the Succession Campaign in Necromunda: The Aranthian Succession − Cinderak Burning to continue and grow their power. Later supplements will continue on from the Road to Temenos Campaign and allow players to keep using the same gangs in the ongoing struggle to control Necromunda.
The Arbitrator
The Road to Temenos Campaign requires one of the players to take on the role of an Arbitrator. It is the Arbitrator's job to keep track of victories, offer guidance for the players and control any random events or elements. In the Road to Temenos Campaign, the Arbitrator's responsibilities include:
- Organising the players and making a list of all of the gangs involved in the campaign.
- Keeping the players informed as to the progression of the campaign and keeping track of the control of Relics.
- Deciding when each phase of the campaign begins and ends, as well as when the overall campaign begins and ends.
The Gangs
Every faction on Necromunda has an interest in who wins the fight for control over Necromunda. The Road to Temenos Campaign can be played with any Necromunda gang. Also, during such a period of unrest, each House was split in its loyalties meaning that intra-House conflict was common.
Controlling Relics
Central to the Road to Temenos Campaign is the control of Relics. At the start of the campaign, each gang is desperately trying to find and amass as many holy artefacts as they can. These are represented by a special kind of Territory known as Relics. As the Great Pilgrimage gains in momentum, it becomes ever more important to amass a large collection of Relics in order to show the gang's piety and to protect them from being declared blasphemous. Players will start with a few Relics already under their control, and must try to find and capture more.
Pre- and Post-battle Sequence
The Road to Temenos Campaign uses all of the standard rules for the pre- and post-battle sequences presented in the Ash Wastes Rulebook, including the gaining and spending of XP.
Winning
Victory in the Road to Temenos Campaign is more than just controlling Relics. At the end of the campaign, the Arbitrator awards various Triumphs (see page 67), based upon such things as helping their faction win, Wealth of the gang and having the most fighters die!