Using The Campaign
RAW ✔️ The Aranthian Succession – Cinderak Burning, p56
The Succession Campaign is a complete narrative campaign that can be used alongside the Necromunda rules. It incorporates many of the existing Necromunda and Ash Wastes campaign rules, adding additional special rules to recreate the turbulent times of the Great Darkness and the beginning of the rebellion against Lord Helmawr's rule. The campaign is divided into two phases, separated by a period of Downtime: the Great Darkness phase and the Spark of Rebellion phase.
In the Great Darkness phase, gangs fight to seize and consolidate whatever powerbase they can in order to ensure their survival, cut off from their larger Houses as they are. The usual barriers collapse and gangs are able to move freely between the underhive and the ash wastes.
Then in the Spark of Rebellion phase, gangs have to declare their allegiance in the brewing civil war and try to claim as much influence as they can for their chosen side.
Later supplements will continue on from the Succession Campaign and allow players to keep using the same gangs in the ongoing struggle to control Necromunda.
The Arbitrator
The Succession Campaign requires one of the players to take on the role of an Arbitrator. It is the Arbitrator's job to keep track of victories, offer guidance for the players and control any random events or elements. In the Succession Campaign the Arbitrator's responsibilities include:
- Organising the players and making a list of all of the gangs involved in the campaign.
- Keeping the players informed as to the progression of the campaign and keeping track of the control of Sympathisers.
- Deciding when each phase of the campaign begins and ends, as well as when the overall campaign starts and finishes.
The Gangs
Every faction on Necromunda has an interest in who wins the fight for control over the planet. The Succession Campaign can be played with any Necromunda gang. Also, during such a period of unrest, each House was split in its loyalties meaning that inter- House conflict was common.
Controlling Sympathisers
Central to the Succession Campaign is the control of Sympathisers. At the start of the campaign, each gang is trying to sway as many groups to their cause as they can as a matter of sheer survival; these are represented by a special kind of Territory known as Sympathisers. As the rebellion starts, it becomes ever more important to amass a large group of supporters and weaken the enemy's support base. Players will start with a few Sympathisers already swayed to their cause, and must prove their worth to others in battle.
Pre- and Post-battle Sequence
The Succession Campaign uses all of the standard rules for the pre- and post-battle sequences presented in the Necromunda: Ash Wastes Rulebook including the gaining and spending of XP.
Winning
Victory in the Succession Campaign is more than just controlling Sympathisers. At the end of the campaign, the Arbitrator awards various Triumphs (see page 64), based upon such things as helping their faction win, Wealth of the gang and how well they survive the Great Darkness.
How the Campaign Works
The Succession Campaign is a complete narrative campaign that can be used alongside the Necromunda rules. It incorporates many of the existing Necromunda and Ash Wastes campaign rules, adding additional special rules to recreate the turbulent times of the Great Darkness and the beginning of the rebellion against Lord Helmawr's rule. The campaign is divided into two phases, separated by a period of Downtime: the Great Darkness phase and the Spark of Rebellion phase.
In the Great Darkness phase, gangs fight to seize and consolidate whatever powerbase they can in order to ensure their survival, cut off from their larger Houses as they are. The usual barriers collapse and gangs are able to move freely between the underhive and the ash wastes.
Then in the Spark of Rebellion phase, gangs have to declare their allegiance in the brewing civil war and try to claim as much influence as they can for their chosen side.
Later supplements will continue on from the Succession Campaign and allow players to keep using the same gangs in the ongoing struggle to control Necromunda.