Sympathisers
RAW ✔️ The Aranthian Succession – Cinderak Burning, p65
During a Succession Campaign, gangs fight for control of a special kind of Territory called Sympathisers. These are groups or parts of much larger organisations or factions which can be swayed to support either the Imperial House or Lady Credo's Rebellion using the most universal of all methods on Necromunda – a show of force. Moving their support from one faction to the other as the tides of battle flow, no gang can rely upon Sympathisers for long, but their aid is a powerful tool while it is held.
Gang Sympathisers
Home Support
These Sympathisers may never be used as the Stake for a battle or be controlled by another gang.
Boons
Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.
Spark of Rebellion Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.
Promethium Guild Sympathisers
Boons
While they control these Sympathisers, this gang considers all weapons with the Blaze trait to also have the Plentiful trait, unless that weapon has the Scarce trait, in which case it loses the Scarce trait.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Water Guild Sympathisers
Boons
While they control these Sympathisers, a gang may clear the Recovery box for one fighter during each pre-battle sequence before choosing crews.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Slave Guild Sympathisers
Boons
While they control these Sympathisers, a gang may sell a captive for its full credit value as long as the captured fighter's gang has had a chance to rescue them.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Corpse Guild Sympathisers
Boons
While they control these Sympathisers, a gang gains a free Slopper Hanger-on. If a gang loses control of these Sympathisers, they also lose the Slopper Hanger-on.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Guild of Coin Sympathisers
Boons
The gang that controls these Sympathisers adds D6x10 credits to its Stash.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Iron Guild Sympathisers
Boons
While they control these Sympathisers, a gang may make one Negotiate Repairs post-battle action in addition to any post-battle actions taken by the gang's fighters. This bonus action does not cost any credits, though the result is always Almost Like New.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Imperial Imposter Sympathisers
Boons
The gang that controls these Sympathisers adds D6x10 credits to its Stash.
Spark of Rebellion Phase: Additionally, while a gang controls these Sympathisers, they pick one of the following Allegiance abilities (note that they cannot choose an ability they already have access to): Deep Pockets, We Stand for Ourselves or Stars in the Ascendency. The gang also benefits from that rule.
Cold Trader Sympathisers
Boons
While they control these Sympathisers, a gang may make a free Seek Illegal Equipment Trade action during the post-battle sequence.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Narco Lord Sympathisers
Boons
While they control these Sympathisers, during the pre-battle sequence a gang can select up to D3 fighters. The selected fighters gain the benefits of a stim-slug stash [sic] for the duration of the battle.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Rogue Factoria Sympathisers
Boons
While they control these Sympathisers, a gang may reduce the Rarity of items in the Trading Post by 2.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Fallen House Sympathisers
Boons
While they control these Sympathisers, a gang may hire a Bounty Hunter for free during the pre-battle sequence. Any Bounty Hunter hired in this way will leave the gang at the end of the battle regardless of any other rules or effects.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash. If this battle was against a gang allied to the Imperial House add 2D6x10 credits to the gang's Stash instead.
Psi Syndica Sympathisers
Boons
While they control these Sympathisers, a gang may have a random fighter gain the Non-sanctioned Psyker rule and one psychic power. If the gang loses control of these Sympathisers, that fighter goes Into Recovery and loses both the Non-sanctioned Psyker rule and the power.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
House Catallus Sympathisers
Boons
While they control these Sympathisers, during the pre-battle sequence, a gang may add the Silent trait to one weapon in their starting crew for the duration of the battle.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
House Ulanti Sympathisers
Boons
The gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
House Greim Sympathisers
Boons
While they control these Sympathisers, a gang may choose to roll a D6 during the pre-battle sequence. On a 1-3 they choose who is the attacker and defender, on a 4-6 they may include one extra model in their starting crew.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
House Ko'iron Sympathisers
Boons
While they control these Sympathisers, the gang's leader may re-roll one armour save in each battle.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
House Ran Lo Sympathisers
Boons
While they control these Sympathisers, a gang may reroll any of the dice to determine how many credits they earn from a scenario's rewards. The second result must be kept even if it is worse.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
House Ty Sympathisers
Boons
While they control these Sympathisers, a gang may select a fighter to be blessed by House Ty. That fighter and any fighters within 6" of them (both friendly and enemy) improve their Cool characteristic by 2.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Electro Guild Sympathisers
Boons
While they control these Sympathisers, during the pre-battle sequence, a gang may choose to not have the Pitch Black rules apply for the duration of the battle.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Air Guild Sympathisers
Boons
While they control these Sympathisers, a gang's fighters are all considered to be equipped with Respirators.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Venator Sympathisers
Boons
While they control these Sympathisers, when an opponent deletes a dead fighter the gang that controls these Sympathisers immediately adds half of the dead fighter's credit value (rounding up to the nearest 5 credits) to this gang's Stash.
Spark of Rebellion Phase: Additionally, while a gang controls these Sympathisers, during the post-battle sequence a random model which took part in the battle gains D3 XP.
Dregs of the Hive Sympathisers
Boons
While they control these Sympathisers, during the pre-battle sequence a gang may add D3 Hive Scum to their starting crew for the duration of the battle. These fighters may take the total number of fighters above the starting crew limit.
Spark of Rebellion Phase: Additionally, during each post-battle sequence, a gang that controls these Sympathisers may add a common Weapon, Upgrade or item of Wargear from the Trading Post to their Stash for free.
Wasteland Scrapper Sympathisers
Boons
While they control these Sympathisers, a gang gains double the normal amount of credits for selling gear from their Stash or salvaging Wrecked vehicles.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Second Best Smuggler Sympathisers
Boons
The gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.
Heretek Sympathisers
Boons
While they control these Sympathisers, during the pre-battle sequence a gang may choose to give D3 weapons +2 Strength and the Unstable and Reckless traits for the duration of the battle.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.
Explorator Sympathisers
Boons
While they control these Sympathisers, a gang may re-roll the dice when determining which scenario will be played.
Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 3D6x10 credits to its Stash.