Running the Campaign
RAW ✔️ Book of the Outcast, p69
The Outlander Campaign is divided into three phases, all of which run for a fixed length of real time.
| 1. | Development Phase | Three Campaign Weeks |
| 2. | Downtime | One Campaign Week |
| 3. | Expansion Phase | Three Campaign Weeks |
Each phase is broken down as follows:
1. Development Phase (Three Campaign Weeks)
The first part of the Outlander Campaign follows the burgeoning outland settlements as their gangs scour the wastes for materials. During this phase, the following rules apply:
- At the beginning of each week, gangs receive the Benefits from their settlements.
- All scenarios that have Materials as game rewards (i.e. Mining Expedition, Gunk Tank and The Big Score) provide twice the normal amount.
- Gangs cannot raid each other's settlements (i.e. they may not choose the Settlement Raid, Market Mayhem or Stealth Attack scenarios).
2 Downtime (One Campaign Week)
During Downtime, gangs have a chance to recover and regroup, taking the opportunity to re-equip, fix up wounded fighters and make major changes to their settlements. Exceptionally bold and active players might put their gangs through a special side battle (see page 70) if they just can't be away from the roar of guns and chainblades for that long.
The Effects of Downtime
After their last battle of the Development phase, players complete the following steps at the end of the post-battle sequence:
- Fighters Recover
- Captives Are Returned
- Experienced Fighters Are Promoted
- Fresh Recruitment
- Settlement Maintenance
1. Fighters Recover: Any In Recovery boxes on the gang roster are cleared.
2. Captives Are Returned: Any Captured fighters are released. The gang that had Captured them receives half their Credits value (rounding up to the nearest 5 credits).
3. Experienced Fighters Are Promoted: If any gang contains any Juves or Prospects with five or more Advancements, they may be promoted. Their characteristics and Credits value are unaffected, but their type is changed as described in their fighter entry.
4. Fresh Recruitment: All gangs gain 250 credits to spend on new equipment from their Gang Equipment List or to recruit new fighters and/or Hangers-on. These credits must be spent now and cannot be added to the gang's Stash. Gangs may supplement these credits with extra credits from their Stash.
5. Settlement Maintenance: Gangs can scrap up to three settlement Structures (removing them and their Benefits from the Settlement Roster sheet), gaining half the Materials used to build them back and then immediately build three new Structures (provided they meet their requirements). Note that a gang cannot scrap a Structure that is a prerequisite for another Structure they own.
Side Battles
Side battles are special battles fought during Downtime. While most players will be happy with taking a break for a week and getting ready for the Expansion phase, there may be a few who can't go a week without their fix of gang warfare. To satisfy this need, an Arbitrator can run one or more side battles during Downtime. Side battles are fought after the effects of Downtime are applied.
Side battles should, as a rule, be unusual, and have no effect on the campaign as a whole. They are a great opportunity for the Arbitrator to design a custom scenario, to use the Arbitrator tools from the Necromunda Rulebook, or to play some of the narrative scenarios. Fighters can earn Experience and suffer Lasting Injuries from a side battle, but should not gain or earn Income, or gain credits or Reputation as a reward for a side battle. Instead, the Arbitrator should create a special reward for the victor or victors of a side battle, such as an unpredictable piece of archeotech, a unique chem, or a custom Gang Tactic.
The scenarios in Necromunda: The Book of Peril are ideal for side battles as part of an Outlander Campaign.
3 Expansion Phase (Three Campaign Weeks)
The third phase of the Outlander Campaign sees settlements going to war with each other, while also charting the benefits of now fully-functioning underhive outposts. During this phase the following rules apply:
- At the beginning of each week, gangs gain Benefits from their settlements.
- Gangs can now raid each other's settlements (i.e. they may choose the Settlement Raid, Market Mayhem or Stealth Attack scenarios).
The Pre-battle Sequence
RAW ✔️ Book of the Outcast, p76
In an Outlander Campaign, there are several steps that take place before a battle, as listed below. They must be followed in the order shown, and must be done while both players are present.
Below are listed only the steps that deviate from the normal Pre-Battle Sequence.
Be mindful that the steps might be numbered differently from those in the normal pre-battle sequence.
The pre-battle sequence has seven steps:
- Make a Challenge
- Buy Advancements and Recruit Hired Guns
- Determine Scenario
- Set Up the Battlefield
- Choose Crews
- Gang Tactics
- Deployment
1. Make a Challenge
For a battle to be fought, one player must challenge another player to play a game. The challenger nominates another gang taking part in the campaign and issues a challenge. The challenged player must then either accept or refuse the challenge.
3. Determine Scenario
To determine which scenario will be used, roll 2D6 on the following table:
| 2D6 | Result |
|---|---|
| 2-3 | The player with the greater number of Structures chooses which scenario to play. If both players have the same number of Structures, the winner of a roll-off chooses which scenario to play. If the scenario dictates there is an attacker and a defender, the player who chooses the scenario is the attacker. |
| 4-5 | Play the Gunk Tank (Development phase) or the Settlement Raid (Expansion phase) scenario. |
| 6-7 | Play the Mining Expedition (Development phase) or the Market Mayhem (Expansion phase) scenario. |
| 8-9 | Play the The Big Score (Development phase) or the Stealth Attack (Expansion phase) scenario. |
| 10-12 | The player with fewer Structures chooses which scenario to play. If both players have the same number of Structures, the winner of a roll-off chooses which scenario to play. If the scenario dictates there is an attacker and a defender, the player who chooses the scenario is the attacker. |
The Post-battle Sequence
RAW ✔️ Book of the Outcast, p78
As with the pre-battle sequence, in an Outlander Campaign there are several steps that take place after a battle, as listed below. They must be followed in the order shown, and must be done while both players are present.
Below are listed only the steps that deviate from the normal Post-Battle Sequence.
Be mindful that the steps might be numbered differently from those in the normal post-battle sequence due to the additional post-battle step "Build Structures" that have been added in the Outlander campaign.
The post-battle sequence has seven steps:
- Wrap-up
- Receive Rewards
- Build Structures
- Post-battle Actions
- Update Roster
- Report Results
3. Build Structures
Each player can now build additional Structures in their settlements (see Expanding Your Settlement).
Winning
RAW ✔️ Book of the Outcast, p82
Victory in the Outlander Campaign can be measured in many ways, however, building a prosperous settlement and keeping it alive is no small achievement in itself. At the end of the campaign, the Arbitrator awards Triumphs to the players depending on how their gangs have performed during the campaign. Some of these reflect the size and strength of the settlements they built or the damage done to enemy settlements, while others are more personal and reward gangs who have earned the most impressive reputation or outlived the competition.
The Arbitrator should have a look at the Triumphs at the start of the Outlander Campaign, as some of them require keeping track of and recording how many battles each gang has won, and of which kind. Likewise, the Arbitrator might like to make the players aware of the different Triumphs at the beginning of the campaign so that each player can decide if there is one or more they wish to try to achieve. Below are a list of the Outlander Campaign Triumphs:
Triumphs
| Triumph | Criteria |
|---|---|
| Lord of the Badzones | The player's settlement has the most Structures. |
| Outland Raider | The player's gang has won the most Settlement Raid, Stealth Attack and Market Mayhem scenarios as the attacker. |
| Outland Defender | The player's gang has won the most Settlement Raid, Stealth Attack and Market Mayhem scenarios as the defender. |
| Scavenger | The player's gang has won the most Gunk Tank, Mining Expedition and The Big Score scenarios. |
| Master of Coin | The player's gang has the highest wealth. |