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Badzone Enforcers In Dominion Campaigns

RAW ✔️ Bastions of Law, p95

Completely cut off as they are from any hope of resupply, Badzone Enforcer patrols are forced to claim and work territories in the underhive in order to maintain their nominal control of the local area.

In a Dominion Campaign, Badzone Enforcer patrols are treated just like any other gang in most respects; instead of beginning the campaign with a Settlement Territory, they start with a Precinct-Fortress Territory that they cannot lose, representing their fortified headquarters. They can take control of unoccupied Territories during the Occupation phase and can seize control of Territories from other gangs during the Takeover phase. They claim Territory Boons just like any other gang, and gain enhanced Boons for a Narco Den Territory as if they were an Escher gang and from a Gambling Den Territory as if they were a Delaque gang.

Unique Territory – Palanite Precinct

Isolated from their fellow enforcers and forced to become completely self-sufficient, Badzone Enforcers turn their precincts into true fortresses, impervious to all attack and the base for all of their operations (both legal and illegal).

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6xl0 credits from this Territory when collecting income.

Reputation: While they control this Territory, the gang gains +1 Reputation.

Special: If this gang took at least four enemy fighters Out of Action this cycle, they earn an additional 2D6xlO credits from this Territory when collecting income as they cow the local populace into paying greater protection money.