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Using The Campaign

RAW ✔️ Source: Necromunda: Ash Wastes Rulebook

The Necromunda: Ash Wastes Campaign is a complete narrative campaign that can be used alongside the Necromunda: Ash Wastes rules. It incorporates many of the existing Necromunda campaign rules, adding additional special rules to recreate just what it means to do battle in the wilderness between the hive cities and fight over the vital trade routes that connect them.

In the Ash Wastes Campaign, players try to take control of road networks with their gang, claiming one stretch of the wastes at a time until they can connect one settlement, hive or landmark to another and benefit from the trade that flows between them. Of course, this is no easy task. To claim a road a gang must fend off their rivals, survive the harsh environment of Necromunda and brave the changing seasons themselves - not to mention factions such as the Ash Waste Nomads who simply want to destroy the dominion of the hivers. For those who succeed, however, the payoff is great indeed.

The Arbitrator

The Ash Wastes Campaign requires one of the players to take on the role of an Arbitrator. It is the Arbitrator's job to keep track of victories, offer guidance for the players and control any random events or elements. In the Ash Wastes Campaign the Arbitrator's responsibilities include:

  • Organising the players and making a list of all of the gangs involved in the campaign.
  • Keeping the players informed as to the progression of the campaign, and keeping track of the development of everyone's settlements.
  • Deciding when each phase of the campaign begins and ends, as well as when the overall campaign begins and ends.

The Gangs

Almost every faction on Necromunda has an interest in expanding their influence out into the ash wastes or over the countless settlements and outposts that endure within its vastness. The Ash Wastes Campaign can be played with any Necromunda gang and guidelines for including different kinds of gangs are presented in the Setting Up the Campaign section.

Controlling Roads

Central to the Ash Wastes Campaign is the controlling of roads. At the start of the campaign all gangs will start with the goal of controlling as many road networks as they can to enrich both themselves and their faction. To complete this goal - and connect two important Ash Wastes locations - a gang must be in control of a special kind of Territory called Road Sections. If they can make a path from one location to another only using Road Sections they control then they can set up a Trade Route and reap even greater rewards! Players will start with some Road Sections determined randomly, but the majority must be won through defeating rival gangs on the battlefield.

Winning

Victory in the Ash Wastes Campaign is more than just connecting roads. At the end of the campaign the Arbitrator awards various Triumphs (see page 123), based upon such things as controlling the largest road network, having the highest Reputation or wrecking the most vehicles in a single battle.