Territories
RAW ✔️ Necromunda: Hive Secundus Rulebook, p116
Level One
Rogue Doc Shop
Once this was the home of a rogue doc, where gangs would go to get patched up. Now abandoned, there may still be something of use here.
Battle Effect: The Malstrain has +1 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, a fighter of their choice starts each battle with a Nano-med Archeo-loot card that is discarded in the Wrap-up step of the post-battle sequence if not used.
Bullet Den
Despite the destruction wrought upon the hive, some areas still remain untouched. This bullet den still has supplies of ammunition left, which makes it an essential stop for those whose supplies are running low.
Battle Effect: The Malstrain has no modifier on the MP they have available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they may re-roll a single failed Ammo test each round.
Drinking Hole
Before the hive's destruction, this was a drinking den such as could be found in any hive. Now it is abandoned, the Cult of the Second Son having no need for recreation.
Battle Effect: The Malstrain has +1 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they automatically pass the first Cool test they are called upon to make each battle (no dice roll is necessary).
Old Agri Dome
This area was once a lush garden of fruit and rare plants - now it is an overgrown and rotting hell, its floor a tangle of desiccated roots and leaf litter, creating fertile soil for more esoteric plants.
Battle Effect: The Malstrain has no modifier on the MP they have available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they may clear one In Recovery box on their gang roster at the end of the post-battle sequence each battle.
Abandoned Tek-hunter Camp
Some time ago, this area was used as a camp by another expedition and some of their gear can still be found here.
Battle Effect: The Malstrain has +1 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, once per battle they may re-roll a single failed armour save.
Descent One
Dark Chambers
A series of chambers descend into the Underhells, each more perilous than the last.
Battle Effect: The Malstrain has +3 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they earn an additional 1 XP for taking Malstrain Genestealers Out of Action.
Ancient Conveyor
The only way onwards is to descend upon the hive's ancient conveyor.
Battle Effect: The Malstrain has +2 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they may re-roll the result when determining which scenario will be played.
Nano-protein Vats
The hunters must climb through vats of ancient nano-protein to reach the lower levels.
Battle Effect: The Malstrain has +4 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they permanently negate the effects of a single Lasting Injury. Note this may only be used once per campaign.
Level Two
Lair Of The Mind Worm
The hunters enter the lair of a powerful agent of the Patriarch. If defeated, it may be possible to use it to disrupt its plans.
Battle Effect: The Malstrain has +3 MP to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this Territory, they may declare they are using this Boon at the start of any End phase. For the duration of that round, they place the Malstrain's Reinforcements on a roll of 14 instead of 12. This Boon may only be used once per battle.
Crystal Vaults
The glory of fallen Secundus can still be seen in these mirrored glittering domes and their piles of unclaimed treasures.
Battle Effect: The Malstrain has +4 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they treat the Harvest Data Crystals (Basic) action as a Simple action.
Old Factorum
Disused and rusting machines clutter this level, their pistons and gears sometimes springing to life in a parody of their previous glory.
Battle Effect: The Malstrain has +3 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, a single fighter may increase their armour save by 1 (to a maximum of 2+). This benefit cannot be applied to the Spyrer.
Gallery Of Sorrow
The walls of these chambers are covered in murals of the grandeur of Secundus - people engaged in industry or inspired innovation.
Battle Effect: The Malstrain has +2 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, D3 fighters of their choice gain 1 additional XP in the Receive Rewards step of the post-battle sequence.
Abandoned Prison
Even Secundus had criminal elements, and it was in places like these they were sealed away from the rest of hive society.
Battle Effect: The Malstrain has +3 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, once per battle they may open or close a single door on the battlefield before rolling for Priority.
Descent Two
Fighting Platforms
The hunters must battle their way down a series of ancient arena fighting platforms that hang over the abyss.
Battle Effect: The Malstrain has +5 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, a fighter of their choice gains a random skill from one of their Primary Skill Sets.
Hunters Hunted
As they delve deeper into the Underhells, another hunter stalks the darkness.
Battle Effect: The Malstrain has +6 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they may include a second Spyrer in their gang for a single battle. This fighter is included in the starting crew in addition to any allowed by the scenario and may be equipped however the Secundan Expeditionary player wishes.
Old Battle Site
Long ago a furious battle between hivers and xenos was fought here.
Battle Effect: The Malstrain has +4 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they may perform the Fabricate Weapon and Fabricate Wargear post-battle action an additional time each for free.
Level Three
Auto Turret Defence Network
A relic of the war, this chamber has remained preserved behind security fields and auto-defences, both of which the explorers can now turn against the Patriarch's minions.
Battle Effect: The Malstrain has +4 MP available to create their forces. Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, any Malstrain Genestealers deployed by the Malstrain enter play with a Flesh Wound.
The Pit
A place of magnificent treasures and unfathomable dangers.
Battle Effect: The Malstrain has +5 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they add 3 Data Crystals to their Stash during the Receive Rewards step of each post-battle sequence.
Toxic Cistern
The filth of the hive flowed through this chamber and its floor is still covered in stagnant slime.
Battle Effect: The Malstrain has +7 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, D3 weapons with the Melee trait gain the Toxin trait.
Endless Chasm
A rift leading down into the bowels of the planet created when the thermal vent cracked.
Battle Effect: The Malstrain has +7 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, a fighter of their choice gains the Infiltrate skill.
Brood Maze
The coiling tunnels seem alive with the madness of the Malstrain Patriarch.
Battle Effect: The Malstrain has +5 MP available to create their forces.
Secundan Incursion Gang Boon: While the Secundan Incursion gang controls this territory, they may increase the number of fighters in their starting crew by 1. This additional fighter is always chosen by the Secundan Incursion gang.
Broodthrone
Deep in the heart of Secundus sits the master of the Cult of the Second Son, their minions crowded around them.
Battle Effect: The Malstrain has +14 MP available to create their forces. The scenario played for control of this Territory must be Champion of the Malstrain.
Final Encounter: This is the final climatic encounter for the Secundan Incursion gang. Whoever wins this Territory wins the campaign!