4. Descent Into the Dark
RAW ✔️ Necromunda: Hive Secundus Rulebook, p133
"That's an awfully long drop..."
- Tarn Fornholm, Hellrunners, House Van Saar
In this scenario, a gang must attempt to cross a dangerous region taking them deeper into the Underhells.
Battlefield
The Malstrain places both playmats with their long edges touching and then sets up six doors on the Hunting Ground.
Crews
The Secundan Incursion gang uses the standard rules for choosing a crew, as described on page 122, and the Custom Selection (7) method. The Malstrain has 11 MP to build their forces with.
Deployment
The Malstrain deploys seven Brood Scum anywhere on the battlefield. The Secundan Incursion gang then chooses a long battlefield edge and deploys their crew anywhere within 1" of that battlefield edge.
Deeper Into The Underhells
Any Secundan Incursion fighter may perform the Delve Deeper (Basic) action if they are within 1" of the long battlefield edge opposite their deployment zone:
Delve Deeper (Basic): The fighter ventures further into the depths of the Underhells - remove them from the battlefield.
Reinforcements
At the end of each End phase, 3 Reinforcements arrive for the Malstrain.
Ending the Battle
The battle ends after eight rounds or if at the start of any round, the Secundan Incursion gang have no models remaining on the battlefield.
Victory
If the Secundan Incursion gang successfully harvest at least three Data Crystals and have at least three fighters Delve Deeper, they are victorious. Any other result is a victory for the Malstrain.
Rewards
Experience
Any fighter that manages to Delve Deeper earns an additional 1 XP.