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2. Brood Ambush

RAW ✔️ Necromunda: Hive Secundus Rulebook, p131

"They're all around us!"
- Laateth Tekoth, Daeyglow Dragons, House Van Saar

In this scenario, a gang must survive a sudden ambush by the Malstrain.

Battlefield

The Malstrain places both playmats with their short edges touching and then sets up five doors on the Hunting Ground.

Crews

The Secundan Incursion gang uses the standard rules for choosing a crew, as described on page 122, and the Random Selection (D3+3) method. The Malstrain has 12 MP to build their forces with.

Deployment

The Secundan Incursion gang deploy their starting crew within 6" of the centre of the battlefield. The Malstrain then deploys five Brood Scum within 1" of the short battlefield edges.

Ambush

The Secundan Incursion gang (except for the Spyrer) may not flee the battlefield in the usual way. Instead, if a Secundan Incursion gang fighter is within 1" of one of the short battlefield edges at the start of the End phase, they successfully escape the ambush and are removed from the battlefield.

Reinforcements

At the end of each End phase, two Reinforcements arrive for the Malstrain.

Ending the Battle

The battle ends after six rounds or if at the start of any round, the Secundan Incursion gang have no models remaining on the battlefield.

Victory

If at least two Secundan Incursion fighters successfully escape the ambush, they are victorious. Any other result is a victory for the Malstrain.

Rewards

Experience

If a fighter successfully escapes the ambush, they earn an additional 1 XP.