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Archeo-loot Cards

RAW ✔️ Necromunda: Hive Secundus Boxset, Archeo-loot Cards

Nano-meds(Disposable) PL1Marvels of ancient archeo-medicine, these injectors can heal anything from bullet wounds to broken bones.

Once per battle, during their activation, a fighter equipped with this Archeo-loot may perform the Use Nano-meds (Free) action.

Use Nano-meds (Free): If this fighter is Prone and Seriously Injured they become Prone and Pinned and their activation ends. Otherwise, they may remove all Flesh Wounds they have suffered.
Stun Grenade(Disposable) PL1This powerful archeo-grenade lets out a static shockwave designed to disrupt cerebral function on the creatures it is keyed to.

Once per battle, during their activation, a fighter equipped with this Archeo-loot may perform the Detonate Grenade (Basic) action.

Detonate Grenade (Basic): All enemy fighters within 91' and line of sight of th is fighter become Prone and Pinned.
Omni-data Key(Disposable) PL1An ancient tool for the Secundan data-archivists, reputed to be able to alter its structure to access almost any kind of data store.

The first time each battle a fighter equipped with this Archeo-loot performs the Harvest Data Crystal (Basic) action, they gain two Data Crystals instead of the normal one.
Overcharge Crystal(Disposable) PL1A finely crafted focusing lens that burns briefly but brightly, increasing the power of any energy weapon.

Once per battle, during their activation, a fighter equipped with this Archeo-loot may perform the Overcharge (Free) action.

Overcharge (Free): If the next action this fighter performs is a Shoot (Basic) action, increase the Strength of a single ranged weapon this fighter is equipped with by I for the duration of the action.
Multi-phase Sight(Gunntek Only) PL1This finely crafted sight can shift through the ambient spectrums of the underhells, allowing the Gunntek to better pick out their prey.

A fighter equipped with this Archeo-loot may ignore all negative modifiers to their hit rolls while performing the Shoot (Basic) action.
Enhanced Augurspex(Augurtek Only) PL1The enhanced augurspex allows the Augurtek to better home in on the signals of the Malstrain and follow their movements.

A fighter equipped with this Archeo-loot increases the range of the effect of the augurspex by 6".
Narthesia Injector(Bioteknist Only) PL1Bioteknists can use the lost tech of Secundus to create medical tools like the narthesia injector, greatly enhancing their abilities.

A fighter equipped with this Archeo-loot may perform the Medicate (Basic) action on a fighter within 6" rather than the usual 1".
Automata Servant(Teknomat Only) PL1A small automata able to be slaved to the master control array of the Teknomat and useful for a variety of tasks.

A fighter equipped with this Archeo-loot may perform the Open Door (Simple) action while within 6" of a door instead of the usual 1".
Ablative Energy ShieldPL1Powered by a phase generator, this one off personal shield is proof against almost any form of attack.

A fighter equipped with this Archeo-loot gains a 2+ armour save that cannot be modified. Once this fighter successfully passes a saving throw, remove this Archeo-loot from their Fighter card.
Displacement HarnessPL1Based on displacer field technology, this harness allows short, albeit random, jumps from one point in space to another.

During their activation, a fighter equipped with this Archeo-loot may perform the Displace (Basic) action.

Displace (Basic): This fighter moves 2D6" in a direction chosen by their controller ignoring impassable terrain. If this fighter ends this move on or within a piece of impassable terrain, move them the shortest distance required to place in open terrain.
Armoured ShroudPL1Light and highly damage resistant, this shroud is a relic of the master armoursmiths of Hive Secundus.

A fighter equipped with this Archeo-loot gains a 4+ armour save.
Camo-weave MantlePL1Created from refractive light-bending scales, this mantle makes the wearer almost invisible, even more so if they remain motionless.

Ranged attacks against a fighter equipped with this Archeo-loot suffer a -1 to hit or a -2 to hit if this fighter has not activated yet this round.
Hunting BeaconPLTA light in the darkness, hunting beacons are used by Tek-hunters to call them back to safety from the depths of the underhells.

While a fighter is equipped with this Archeo-loot, friendly Secundan Incursion fighters within 12" of the bearer can ignore the Terror in the Dark rule.
Exploration BeaconPL2An enhanced hunting beacon, this archeo-device emits an aura of counter- psychic energy dampening the effects of the Malstrain.

While a fighter equipped with this Archeo- loot is on the battlefield, all Secundan Incursion fighters may ignore the Terror in the Dark rule.
Gravitic Grenade(Disposable) PL2An ancient weapon of Secundus, this grenade can be set to either draw enemies to a point or throw them away.

Once per battle, during their activation, a fighter equipped with this Archeo-loot may perform the Gravitic Grenade (Basic) action.

Gravitic Grenade (Basic): Choose a point within 12" of this fighter and declare if the grenade will attract or repel. All enemy fighters within 6" of the point are either moved D6+2" directly toward the point if attract is declared or directly away from this point if repel is declared.
Personal Flare Shield(Disposable) PL2Carried on a wrist mount, the wielder can block incoming attacks, or even overcharge the device to let out a blaze of blinding light.

A fighter equipped with this Archeo-loot gains a 5+ field armour save. In addition, once per battle they may perform the Flare (Basic) action.

Flare (Basic): All enemy fighters within 6" of this fighter must test as if they had been hit by a weapon with the Flash weapon trait. For the rest of the battle, this fighter no longer gains the 5+ field armour save.
Autotronic Sentry(Teknomat Only) PL2An omni-automata sentry that scatters mines around the Teknomat to take out foes even before they are detected by the hunters.

While a fighter is equipped with this Archeo-loot, any time an enemy fighter Reinforcement is placed within 9" of this fighter the enemy fighter suffers a S3, AP-, D1 hit that does not pin.
Plasmic Rejuvenate(Bioteknist Only) PL2One of the most potent tools a Bioteknist can have - when injected into a subject, it makes them capable of incredible feats of recovery.

When a fighter equipped with this Archeo- loot performs the Medicate (Basic) action, they also remove a Flesh Wound from the target.
Reflec Armour(Gunntek And Augurtek Only) PL2Covered in a counter-kinetic outer layer, reflec armour is proof against all manner of attacks, even turning their force back on the attacker.

A fighter equipped with this Archeo-loot gains a 5+ field armour save. If this save roll is an unmodified 6, the attacking fighter suffers a hit with the same profile as the attacking weapon.
Mechatendril Override Key(Augurtek Only) PL2One of the ancient security keys of Secundus, in the hands of the Augurtek it can be used to control the environment of the underhells.

Once per battle, during their activation, a fighter equipped with this Archeo- loot may perform the Override Lumens (Basic) action.

Override Lumens (Basic): For the remainder of this round, the Underhive Gloom rule is not in effect.
Nanotekinic Rounds(Gunntek Only) PL2Based on the same tech as nano-meds, these rounds, when prepared by the Gunntek, can be used to cause harm instead of healing.

When a fighter is equipped with this Archeo-loot, select one of their ranged weapons. No armour saves may be made against attacks made with this weapon.
Xeno-phagic BladePL3A weapon created during the war for Secundus by its tech-artisans to attack the very genetic structure of the Malstrain and their cursed offspring.

When a fighter is equipped with this Archeo-loot, select one of their weapons with the Melee trait. All Broodspire fighters are wounded by that weapon on a 2+ and increase its Damage characteristic to 3.
Auto-charge Ammo Gell(Gunntek Only) PL3Lost tech of the weapon forges of Secundus, this energy cell can be modified by the Gunntek to greatly enhance the power of their las weaponry.

A fighter equipped with this Archeo-loot considers all of their ranged weapons to have the Rapid Fire (3) trait. Note that this will not stack with any other occurrences of the Rapid Fire (X) trait.
Augmetic Minelayer(Teknomat Only) PL3Another terror weapon of old Secundus, this automata can be reprogrammed by the Teknomat to clear the way for the hunters.

A fighter equipped with this Archeo- loot may perform the Deploy Mines (Double) action.

Deploy Mines (Double): Place a token on any point on the battlefield, which remains in place for the rest of the battle. The Malstrain may not place any Reinforcements within 3" of this token.
Cartographic Overlay(Augurtek Only) PL3One of the rare surviving maps of Secundus - which when adapted by the Augurtek can overlay the underhells and guide the hunters.

During deployment, if a fighter equipped with this Archeo-loot is part of the starting crew, Secundan Incursion fighters may be deployed up to 6" outside of their deployment area. Note that they must still remain at least 1" from any deployed enemy fighters.
Regeneration Haloith(Bioteknist Only) PL3When worn by the Bioteknist, they can use this archeo device to mend the cellular structure of nearby genetically chosen allies.

A fighter equipped with this Archeo-loot treats the Medicate (Basic) action as a Free action. In addition, any fighter making a Recovery test while this fighter is assisting is considered to have rolled a Flesh Wound - there is no need to roll the Injury dice.