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NecroRAW: Old Content

The following section, Turf Wars, outlines the campaign rules as published in the books Gang War and Gang War 3.

Although this campaign format is less common today, it can still be used by your Arbitrator.

Campaigns

RAW ✔️ Source: Gang War

This section contains rules and guidelines for running a Necromunda campaign - a series of linked games which let players develop their gang and vie for territory and reputation alike against their rivals.

What Is A Campaign?

While one-off Necromunda battles are ideal for pick-up-and-play games, the game's true appeal lies in campaigns. In a campaign, a group of players commits to fighting a number of linked battles that represent an escalating series of clashes between their gangs. There's everything to win - reputation, riches and a slice of prime territory - and fighters can advance through the ranks and pick up new skills, or suffer debilitating lasting injuries. Participating in (and, especially, running) a campaign requires a bit more organisation than setting up one-off battles, but the tales of epic deeds, last stands and hard-fought vengeance make it entirely worthwhile.

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Campaign Vs Skirmish

With the introduction of campaign games to Necromunda, it is necessary to lay out some terminology. Broadly, Necromunda games will be either skirmish games or campaign games. Skirmish games are the pick-up-and-play battles that exist outside of a campaign, including the scenarios from Necromunda: Underhive and any other one-off battles. Campaign games are the battles that take place as part of a campaign, and ; use all of the requisite additional rules.