1. Power Lines
RAW ✔️ Source: White Dwarf 467, Lair of the Archeotek (08/2021)
The hunters must follow the trail of power back to Druun's lair.
Overview
In this scenario, the Hunters must investigate a number of power nodes, following the trail from one to the next until all have been explored. It falls to the Agents of Druun to stop them before they find a path to their Van Saar master!
Battlefield
This scenario uses the Battlefield Set-up guidelines, as described on page 117 of the Necromunda Rulebook.
Attacker and Defender
In this scenario, one gang is the Hunters and the other is Agents of Druun. If one gang is a Van Saar gang and their opponent is not, then the Van Saar gang is the Hunters.
Crews
This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. The Hunters uses the Custom Selection (10) method to choose their crew. The Agents of Druun uses the Random Selection (10) method to determine their crew.
Deployment
This scenario uses the standard rules for deployment from page 119 of the Necromunda Rulebook.
Power Lines
At the start of the game, after setting up terrain but before deploying crews, the Agents of Druun player places five power relays on the battlefield. These can be tokens or bases, but should be no more than 40mm in diameter. Power relays can be placed anywhere at least 6" from a battlefield edge and at least 8" from another power relay. They may not be placed in impassable terrain or inaccessible parts of the battlefield.
A Hunters fighter within 1" of a power relay can take the Power Tap (Double) action, flipping the token over or otherwise noting it has been tapped. Once the first relay has been tapped (this can be any of the relays), randomly determine one of the untapped relays – this is the relay that must be tapped next in order to follow the power line. The Hunters must then continue to tap relays, randomly selecting the next one in line each time, until all five have been tapped.
Ending the Battle
The battle ends when all five power relays have been tapped or only one gang has fighters remaining on the battlefield. If the Hunters are the only gang with fighters remaining on the battlefield, then immediately tap all untapped power relays before ending the game.
Outcomes
If all five power relays were tapped, the Hunters add three Hive Scum to their crew in the next battle for free, otherwise the Agents of Druun gain an additional Experimental Weapon in the next scenario (see Field Test).