Optional Scenario: Infiltration
RAW ✔️ Source: White Dwarf 447, Assault on Precinct Fortress-17 (10/2019)
The Thunderboys have managed to temporarily cut the power to the precinct, plunging it into darkness. Under cover of shadows, the outlaw gang has sent in a small group of assassins to take out Chancer and his specialists.
Blackout
The battle begins in Pitch Black conditions (see page 120 of the Necromunda Rulebook). Rally Points count as areas of emergency lighting, and all fighters within 4" of a Rally Point are Revealed.
The defenders are expecting an assault from outside but do not know that the Thunderboys have found a secret way into the precinct. This scenario uses the rules for Sneak Attacks (see page 119 of the Necromunda Rulebook) with all defending fighters counting as Sentries until the alarm is raised. Note that for the purposes of spotting attackers, the Pitch Black conditions count as full cover for any attacker further than 3" from a Sentry.
Set Defence
The defender sets up their Rally Points and places Booby Traps anywhere within the precinct. All doors within the precinct begin the battle closed and locked (see page 52 of the Necromunda Rulebook). Note that the defender may move through locked doors freely, as it is assumed their fighters have the access codes.
The defender's fighters can be placed anywhere within the precinct. The prisoners begin in the Gaol unless they have been released, in which case they be placed anywhere within 6" of a defending fighter.
Formulate Attack
Once the defender has set up their defence, the attacker decides how many (if any) of their Assault Waves they will commit to the attack. Then they choose six of their fighters to infiltrate the precinct. These fighters can be placed anywhere on the battlefield as long as they are more than 3" from a defender and out of line of sight.
The attacker has priority in the first round.
Outcomes
The battle last for 4 rounds. At the end of the battle, check to see if the defender's Leader or any of their Hangers-on have been taken Out of Action.
- If all three Hangers-on and the defender's Leader are still on the battlefield, the defenders can Reclaim a tile.
- If at least 2 Hangers-on have been taken Out of Action, the attacker can choose a tile adjacent to no-man's-land to Overrun.
- If at least 2 Hangers-on and the defender's Leader have been taken Out of Action, the attacker can choose two tiles adjacent to no-man's-land to Overrun.