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Badzone Battlefields

RAW ✔️ The Book of Peril, p46

As if dodging fire from an enemy gang or trading blows with psychotic killers wasn't bad enough, sometimes, the environment is out to kill you too! Most times, if two gangs square off against each other, it is in a section of the hive no better or worse than any other, the feeble lighting, stale air and rusting walkways just a part of the background. Delving deeper into the wastes between settlements, however, gangs are more likely to come across hostile environments and regions abandoned by all but the desperate. These Badzones, as they are commonly known, are filled with collapsed domes, tangled fungi jungles, sludge seas and much worse. Of course, along with the peril comes forgotten riches and perhaps even archaeotech hidden among the rubble.

If players agree, they can choose to have their gangs fight it out in one of these Badzones, adding an extra challenge and more fun to their game. Badzones are compatible with most scenarios, either adding 'invisible' environmental effects or providing guidelines for how to set up the battlefield. Badzones also provide players with lots of exciting modelling opportunities, and they can convert their own terrain pieces or even build entire boards to represent these perilous depths of the underhive. In Zone Mortalis scenarios, players can use tiles from the Badzone Delta-7 tile set to represent some of these environments, while Badzones Terrain provides guidelines for the kinds of Citadel scenery pieces appropriate to a Badzone.